BIT SERIAL DIGITAL INTERFACE DEFINED
BY SMPTE 292M.
HDTV digital component video is produced
by applying a 4:2:2 sampling structure to the analog
signal. The luminance component (Y) is sampled at 74.25
MHz, the colour difference components U & V) are
both sampled at 37.125 MHz.
The Y stream is quantised to 10 bits
resolution and Timing Reference Signals (TRS) are added
at the beginning and end of the horizontal video
blanking period.
The U & V streams are also quantised
to 10 bits and then interleaved to give a C stream at
74.25 MHz. TRS are added at the beginning and end of the
horizontal video blanking period.
The 74.25MHz Y and C streams are then
interleaved to produce a single stream at 148.5MHz.
The TRS at the end of the horizontal
blanking period is called Start of Active Video (SAV) it
consists of 4 words:
1) 3FF hex ie all '1;s
2) 000 hex ie all '0's
3) 000 hex ie all '0's
4) XYZ, which determines the type of TRS
pulse, consisting of:
Bit 9: Always '1'
Bit 8: 0=frame 1, 1=frame 2
Bit 7: 0=normal 1=field blanking
Bit 6: 0=SAV 1=EAV
Bit 5: Bits used for Hamming correction.
Bit 4: Bits used for Hamming correction.
Bit 3: Bits used for Hamming correction.
Bit 2: Bits used for Hamming correction.
Bit 1: Always 0
Bit 0: Always 0
The TRS at the beginning of the
horizontal blanking period is called End of Active Video
(EAV) it consists of 8 words: The first 4 are the same
as for SAV, followed by 2 words containing the current
line number and 2 words containing a Cyclic Redundancy
Check (CRC) for all the preceding words in the line.
The period between EAV and SAV is not
used by normal video and may be used for embedded audio
or timecode data.
ILLEGAL VALUES
The values 000 and 3FF hex are used
solely by TRS pulses (EAV & SAV) they must not
appear anywhere in the active video area.
OUT OF GAMUT
Values apart from the illegal values
which should not be used.
Luminance is defined as being between
peak white, 700mV (3AC hex) and black 0 mV (040 hex)
Chroma is defined as being between max positive 350mV
(3C0 hex) and max negative - 350mV (040 hex). Values
above or below these values are termed 'Out of Gamut'.
The data is scrambled and then
serialised using a None Return to Zero (NRZ) code to
produce a 1.485 GHz signal.
PARALLEL DIGITAL INTERFACES
Several parallel video Standards can be
used with the above serial interface. These are defined
in SMPTE 274M for 1920 x 1080 scanning and SMPTE 296M
for 1280 x 720 scanning.
SMPTE 274M
Several sub-standards for this are
defined:
1920 x 1080/60/2:1
1920 samples/active line 1080 active
line/frame 30 Hz Interlaced scan.
74.25 MHz Sample frequency 2200 total
samples/line 1125 total lines/frame
1920 x 1080/59.94/2:1
1920 samples/active line 1080 active
line/frame 29.97 Hz Interlaced scan.
74.176 MHz Sample frequency 2200 total
samples/line 1125 total lines/frame
This standard gives an exact frame rate
compatibility with NTSC.
1920 x 1080/50/2:1
1920 samples/active line 1080 active
line/frame 25 Hz Interlaced scan.
74.25 MHz Sample frequency 2640 total
samples/line 1125 total lines/frame
1920 x 1080/30/1:1
1920 samples/active line 1080 active
line/frame 30 Hz Progressive scan.
74.25 MHz Sample frequency 2200 total
samples/line 1125 total lines/frame
1920 x 1080/29.97/1:1
1920 samples/active line 1080 active
line/frame 29.97 Hz Progressive scan.
74.176 MHz Sample frequency 2200 total
samples/line 1125 total lines/frame
This standard gives an exact frame rate
compatibility with NTSC.
1920 x 1080/25/1:1
1920 samples/active line 1080 active
line/frame 25 Hz Progressive scan.
74.25 MHz Sample frequency 2640 total
samples/line 1125 total lines/frame
1920 x 1080/24/1:1
1920 samples/active line 1080 active
line/frame 24 Hz Progressive scan.
74.25 MHz Sample frequency 2750 total
samples/line 1125 total lines/frame
1920 x 1080/23.98/1:1
1920 samples/active line 1080 active
line/frame 23.98 Hz Progressive scan.
74.176 MHz Sample frequency 2750 total
samples/line 1125 total lines/frame
SMPTE 296M
Several substandards for this are
defined:
1280 x 720/60/1:1
1280 samples/active line 720 active
line/frame 60 Hz Progressive scan.
74.25 MHz Sample frequency 1650 total
samples/line 750 total lines/frame
1280 x 720/59.94/1:1
1280 samples/active line 720 active
line/frame 59.94 Hz Progressive scan.
74.176 MHz Sample frequency 1650 total
samples/line 750 total lines/frame
EMBEDDED AUDIO
The period between EAV and SAV can be
used to send embedded digital audio signals. This
is defined in SMPTE 299M. Up to 16
separate audio signals may be sent in a single video
channel. These are organised as four
GROUPS of four signals, the four signals are often two
stereo pairs. Typically only one group
will be used, giving two stereo pairs of audio. The
audio data is quantised in the sending
equipment to 24 bits of resolution, usually at 48 KHz
sample rate in AES/EBU format. The
digitised data is arranged in packets which are placed
in
the EAV-SAV space.

The Header: (000, 3FF, 3FF)
Data ID: This contains the Audio
group number.
Data block number: AES frames
have 192 samples of audio data
Data Count: This contains the
number of words that follow, always 218 hex
Clock: 2 words containing the
number of video clocks that have elapsed between the
first
word of EAV and the time the audio
sample was made, it is used by the receiving equipment
to reconstruct the audio signal with the
correct phase delay.
Audio Sample 1: Consists of four
words
Audio Sample 2: Consists of four
words
Audio Sample 3: Consists of four
words
Audio Sample 4: Consists of four
words
Error Correction Codes
Consist of six words used by the
receiving equipment to detect or correct errors in the
24
words from the header to the last word
of audio sample 4 inclusive.
Check Sum This is the sum of all
previous words in the packet except the header words.
Each audio packet contains a sample of
all four audio signals
eg: Channel 1 left, Channel 1 right,
Channel 2 left and Channel 2 right.
Each audio signal requires 3 words to
hold all 24 bits, thus each audio packet has 12 words of
audio data.
Typically one or two packets are sent in
each EAV-SAV period.
These audio data packets are placed in
the Chroma data stream only.
Audio Control Packets.
The audio control packet structure is
similar to the audio data packet.
Data in the packet includes the audio
sample rate eg 48 KHz,
the number of active channels out of the
possible 4,
the delay information between Channel 1
audio and Channel 2
and delay information between Channel 3
audio and Channel 4.
Audio control packets are placed in the
Luminance Stream, this is sent once per frame in the
second line after the switching point.
As with the video signal words
consisting of all '1's or all '0's are not allowed.